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Fraz-urb'luu
Huge outsider (chaotic demon evil extraplanar), CE
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Armor Class: 20
Hit Points: 900 (40d10+680)
Speed: 40 ft., fly 60 ft. (perfect)
Initiative: 9
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STR: 39 (14) DEX: 18 (4) CON: 44 (17)
INT: 24 (7) WIS: 24 (7) CHA: 30 (10)
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Saves: STR: 22 DEX: 4 CON: 25
    INT: 15 WIS: 15 CHA: 18
Skills: 8 + ability mod for (Bluff, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (arcana), Knowledge (history), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Survival)
Languages: Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Goblin, Infernal; telepathy 100 ft.
CR: 29(0 xp)
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Space: 15 / Reach: 15
Melee attacks:
2 slams +22 (2d8+14 plus grab), bite +22 (3d6+14), tail slash +22 (2d8+21)
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Special: planar omniscience
Feats: Awesome Blow, Cleave, Craft Staff, Critical Focus, Deceitful, Extend Spell, Empower Spell, Enlarge Spell, Great Fortitude, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Quicken Spell-Like Ability (prismatic spray), Staggering Critical, Stunning Critical, Weapon Focus (slam), Widen Spell
Environment: any (Abyss)
Organization: solitary or troupe (Fraz-Urb'luu plus 2-4 nalfeshnees or 1-2 balors)
Treasure: triple standard
Source: Tome of Horrors Complete

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